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(+1)

Quite nice game!

It's a good mechanic well used for speedrun. It reminds to my game somehow

Congrats! :)

Nice design, but I accidently close my windows so I can not complete the game :(

Such a cool game (haha get it?), really liked the mechanic of respawning to the fridges to restore your dashes stamina

(+1)

I like it. It's very cool. I like the dashing mechanic.

(+1)

So nice I played it thrice

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YOU are so niceā€¦ here take a šŸ§Š of appreciation

šŸ§Š Gasp* For me?! Thanks! nom*

(+1)

This one better win, or i'll be mad

gg, I love how we hard the same idea LMOA, but I couldn't figure out how to debug a bug in mine so I won't publish it XD

doesnā€™t hurt to put it out there, even if itā€™s buggy : )

Iā€™m sure you could at least get some feedback

I can't make the lava level. I make it to the half of the lava, and fall. I spam everything, but nothing works.
Also the cut scenes are too long, and the music cuts away...

for the cutscenes, there is a toggle in the pause menu to skip them completely

the lava level movement is a bit tough with dash -> jump -> dash -> jumpā€¦ I guess I need to make it easier, youā€™re not the first to struggle with it

I made the dash 2.5 times longer, so should be easier to chain dash jump now (from 0.2 seconds to 0.5 seconds)

There is also a ā€œcheatā€ button in the pause menu to skip a level if you want to see the rest (though it excludes your run from the leaderboard).

I also tried to add some earlier hints about the dash jump mechanic before the lava levels, it is 100% required for rest of the game from that point onwards.

would be curious if you try it again if it feels more fair now.

i tried it again. It was great! Also it was not clear first that if you press R it does not reset the level, rather respawns you at the nearest checkpoint. Also can you make it, so you can dash even if you walk off an edge and did not jump before? GG! :)

thank you so much for giving it another go (also for the feedback - hope you saw some of the changes came directly from your earlier post).

Iā€™m 70/30 on leaving the ā€œfree fallā€ condition as is, it was designed deliberately this way.

As long as people can figure out that this is a mechanic (like you did, without me saying anything), I think Iā€™m happy with it.

I wanted to have some complexity in how the player controls that is not immediately obvious and not fully explained but relies on people figuring out how it works. Might not be the best example because itā€™s not really an exciting mechanicā€¦ but thatā€™s the principle behind it at least

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also the long cutscenes are DISABLED by default now, they will only show in the very last jump before the ending credits.

thanks a lot for your feedback!

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The bar at the bottom right is completely red but nothing happened.

Can anyone tell me how to complete this game ?

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now you can die, latest version implemented it, you will melt and respawn at the fridge

the game is not completed, Iā€™m still updating it until the end of the jam

(1 edit) (+2)

I really like it, one complaint is you cant die yet. i dont know if this is a finished product or not, but its impressive because of how fast this was made

(1 edit)

now you can die, latest version implemented it, you will melt and respawn at the fridge

iā€™m still updating it until the end of the jam

This is amazing, i really hope you win the jam

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thank you, thatā€™s super kind

any suggestion of something that can be better?