Top 1 speedrun by cole:  https://www.youtube.com/watch?v=pAcdioyMXPo

Controls:

Controller not Required but Recommended. I've tested all levels using keyboard primarily, but later trying controller made it much easier for me.

ActionKeyboardController
movementA/D/Left/RightD-Pad (no analog)
jumpspace/W/UpX  (ps) / A (xbox)
dashshift/S/DownO or Square (ps) / B or X (xbox)
respawnRTriangle (ps) / Y (xbox)
pauseESC/PStart

Playtime:

  •  Speedrun pace: 1:15 to 2:00 (I believe under 1:10 is possible, even though I couldn't do it myself yet). I have 1:15 on video on Youtube.
  • While you figure the levels out: 5 to 10 min

There are 7 levels that ramp in difficulty quite a bit after the first 2 tutorial-ish introductory ones. Make sure to get comfortable with movement : ).

About:

You are a dashing 🧊 on your way to a delivery ship. Avoid heatsources (sun, candles, lava) and refresh yourself (shade, fridges) while navigating through treacherous platforming to get there before melting down.

Movement highly inspired by the dash jump mechanic from Megaman X-X3 (SNES).

The In game "About" menu goes into more detail about mechanics and external/existing assets used.

Changelog:

  • dashes are longer (0.2sec to 0.5sec), should make chain dash jump combos (the single most important mechanic in the game) easier to perform now (let me know if it is still not enough).
  • dashes are now cancellable on the ground by just releasing the dash button, should feel more intuitive. Air dashes still go for the full 0.5 (unless jump cancelled), changing that to require holding the button would have made air dash jump chains very hard to perform.
  • some arrows were added to indicate where you need to take a bit of a leap of faith since the goal is not on screen.
  • cutscenes no longer play by default between levels (you can re-enable them in the options menu).
  • tutorial levels completely redesign to say less and show more.
  • heat bar moved to top left and made bigger, making it more prominent.
  • there is a "cheat" button in the pause menu to skip a level (but your run will not count for the leaderboard if you use it at all). if "cheat" is enabled the next time you respawn you will be by your ship.

Bugfixes:

  • Some instance where background music would play multiple times. It's been all moved into a central place now and it should mostly resolve it. However, godot 4 is extremely problematic still with audio streams and there are cases where it loses track of a stream is playing in the audio server, there's little I can do in those cases. You can either restart or mute the BGM from the pause menu if you run into that.
  • Multiple ghost player duplication. Respawning during meltdown was causing multiple copies of a player to spawn, breaking all sorts of things. You are blocked from doing anything during the meltdown animation now (which also adds an extra time penalty for deaths as a side effect - which is a good thing)
  • Dash trail was being shown in front of the character in some cases,  now it's always behind the main sprite.
  • In some situations the player could end up thin and tall after a jump, that should no longer occur.

Many thanks to the people that kindly provided feedback here and in discord  💜.

If you complete the game, don't forget to set your name on the Leaderboards!



Leaderboard uses the amazing free tier from:

Lootlocker


A game by ZAFT for the:



StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorZAFT
GenrePlatformer
Made withGodot
Tags2D, Godot, Pixel Art, Retro, Shaders, Singleplayer, Speedrun

Download

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Click download now to get access to the following files:

meltdown.zip 88 MB

Comments

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(+1)

Quite nice game!

It's a good mechanic well used for speedrun. It reminds to my game somehow

Congrats! :)

Nice design, but I accidently close my windows so I can not complete the game :(

Such a cool game (haha get it?), really liked the mechanic of respawning to the fridges to restore your dashes stamina

(+1)

I like it. It's very cool. I like the dashing mechanic.

(+1)

So nice I played it thrice

(1 edit)

YOU are so nice… here take a 🧊 of appreciation

🧊 Gasp* For me?! Thanks! nom*

(+1)

This one better win, or i'll be mad

gg, I love how we hard the same idea LMOA, but I couldn't figure out how to debug a bug in mine so I won't publish it XD

doesn’t hurt to put it out there, even if it’s buggy : )

I’m sure you could at least get some feedback

I can't make the lava level. I make it to the half of the lava, and fall. I spam everything, but nothing works.
Also the cut scenes are too long, and the music cuts away...

for the cutscenes, there is a toggle in the pause menu to skip them completely

the lava level movement is a bit tough with dash -> jump -> dash -> jump… I guess I need to make it easier, you’re not the first to struggle with it

I made the dash 2.5 times longer, so should be easier to chain dash jump now (from 0.2 seconds to 0.5 seconds)

There is also a “cheat” button in the pause menu to skip a level if you want to see the rest (though it excludes your run from the leaderboard).

I also tried to add some earlier hints about the dash jump mechanic before the lava levels, it is 100% required for rest of the game from that point onwards.

would be curious if you try it again if it feels more fair now.

i tried it again. It was great! Also it was not clear first that if you press R it does not reset the level, rather respawns you at the nearest checkpoint. Also can you make it, so you can dash even if you walk off an edge and did not jump before? GG! :)

thank you so much for giving it another go (also for the feedback - hope you saw some of the changes came directly from your earlier post).

I’m 70/30 on leaving the “free fall” condition as is, it was designed deliberately this way.

As long as people can figure out that this is a mechanic (like you did, without me saying anything), I think I’m happy with it.

I wanted to have some complexity in how the player controls that is not immediately obvious and not fully explained but relies on people figuring out how it works. Might not be the best example because it’s not really an exciting mechanic… but that’s the principle behind it at least

(1 edit)

also the long cutscenes are DISABLED by default now, they will only show in the very last jump before the ending credits.

thanks a lot for your feedback!

(1 edit)

The bar at the bottom right is completely red but nothing happened.

Can anyone tell me how to complete this game ?

(1 edit)

now you can die, latest version implemented it, you will melt and respawn at the fridge

the game is not completed, I’m still updating it until the end of the jam

(1 edit) (+2)

I really like it, one complaint is you cant die yet. i dont know if this is a finished product or not, but its impressive because of how fast this was made

(1 edit)

now you can die, latest version implemented it, you will melt and respawn at the fridge

i’m still updating it until the end of the jam

This is amazing, i really hope you win the jam

(1 edit)

thank you, that’s super kind

any suggestion of something that can be better?